The mission of the Photoshop Hall of Fame is to honor and recognize those individuals whose contributions to the business, education, development, and art of Adobe Photoshop have enduring value.
NAPP is accepting nominations for the 2011 Photoshop Hall of Fame via email. The next Photoshop Hall of Fame recipients will be inducted at the 2011 Photoshop World Conference & Expo in Las Vegas during a special ceremony.
Any NAPP member may submit an individual for consideration as a Photoshop Hall of Fame candidate nominee. NAPP members may nominate individuals for possible inclusion by sending us an email with the nominee”s information and a brief explanation of why the candidate should be considered.
For more information about NAPP and how to obtain a NAPP membership, visit the official website.
Bryan started using Photoshop at version 3.0, but it was when he saw a demo of Photoshop 4.0 that he knew he had to become a part of the Adobe team. He moved to the Bay Area with the single-minded intent to work at Adobe. In 1999, luck and constant nagging prevailed when Bryan became a member of the Photoshop team.
Bryan”s first years on the team were as a Quality Engineer, User Advocate and liaison to developers. As a tester Bryan essentially spent hisdays doing everything in his power to break Photoshop with in-depth “real world testing. He was responsible for “Liquify,” and worked very closely on the user experience.
In 2010, during the 20-year anniversary of Photoshop, Bryan introduced the “Just Do It” (or J.D.I) initiative in which he asked NAPP members and Photoshop users around the globe to tell him their smaller feature requests or address their nagging issues with the Photoshopinterface.
He then sat down with his team and together; they rolled out an unprecedented 30 changes that have helped make Photoshop CS5 one of the most significant and celebrated versions of Photoshop to date.
When he’s not exploring his other passions in life like slow marathon running and BMW performance driving instruction, Bryan continues to serve the Photoshop user community with a level of patience, dignity and respect that has earned him the accolades of the entire industry.
Chris Cox is a Sr. Computer Scientist at Adobe. Chris was studying physics in college when Photoshop was first released and maintained an FTP site for Photoshop tips since the Internet didn’t exist yet. After college, he began working on the PowerShop accelerator card for Photoshop at Adaptive Solutions. Adobe liked his work on the accelerator and brought him on board in 1996 to work on Photoshop performance. His experience in optics, painting, photography, and printing would prove even more useful when working with Photoshop customers.
Since beginning his work at Adobe, he has been responsible for a number of Photoshop advancements including most of the 16 bit/channel code and almost all of the 32 bit/channel code, benchmarks and fixing bugs while constantly working on improving performance. In addition, Chris holds several Photoshop-related patents.
Considered an icon among NAPP members who’ve ever needed a little help with Photoshop, Peter Bauer serves as the NAPP Help Desk Director. Along with his invaluable assistance to NAPP, he’s also the author of the bestseller, “Photoshop for Dummies,” and a seasoned photographer of more than 40 years. After enlisting in the US Army in the mid-80’s, Peter carried his camera while serving his country. While stationed in Germany, Peter was introduced to Adobe Photoshop. By the time his Army service ended, he had devoted himself professionally to Photoshop. He quickly became an Adobe Certified Expert and began teaching Photoshop and computer graphics in workshops and later at the university level. In the late 1990s, Pete became a member of the National Association of Photoshop Professionals and soon after, he accepted the challenge of heading up the newly formed NAPP Help Desk.
In addition to serving as the NAPP Help Desk Director, authoring several books and writing for Photoshop User and Layers magazines, Pete is also an active lecturer and has recently joined the University of Notre Dame’s Department of Art, Art History & Design as an adjunct professor.
Dave Cross is a NAPP speaker, trainer author and one of the “Photoshop Guys.” Dave began teaching for NAPP in 2001. Since then, Dave has developed more than 250 video tutorials, countless articles and features for Photoshop User and Layers magazines, appeared on 60+ episodes of PhotoshopUser TV, recorded dozens of DVDs and online courses, taught at 17 Photoshop Worlds and authored two books – The Photoshop Help Desk Book and Photoshop Finishing Touches. Dave’s passion for educating, inspiring and helping others improve their skills is why we honor him.
Seetharaman Narayanan is the Lead Adobe Photoshop Engineer. Seetharaman (Seetha) is recognized for his amazing team working skills, strong ability to handle pressure and overall humble nature when it comes to taking credit for his outstanding work. Seetha first joined Adobe in 1991 as an engineer on the team responsible for bringing Photoshop over to the Windows platform and later repeated his efforts for Lightroom. Seetha was also one of the key people responsible for the Photoshop port to Mac OS/X.
John Nack is the Adobe Photoshop Senior Product Manager. He has been on the Adobe Photoshop team since 2002 and has worked on features including Adobe Camera Raw, Smart Objects, Vanishing Point, File Browser and Adobe Bridge. A humble leader and avid blogger—http://blogs.adobe.com/jnack/— John manages one of the most popular graphics programs of all time.
Martin Evening is a London-based fashion photographer, best-selling author, and consultant with the Adobe Photoshop and Lightroom engineering teams working on new feature development and alpha and beta testing. He is also one of the founding members of PixelGenius, a software design company that produces automated production and creative plug-ins for Photoshop.
Kevin Connor is the senior director of product management in the Creative Solutions Business Unit at Adobe Systems Incorporated. He is widely considered a major driving force behind the evolution of Photoshop into a cultural mainstay in computer design and digital photography. He was intimately involved in all stages of the development and release of Photoshop Lightroom, Photoshop Elements and Photoshop Camera Raw, and he was a key figure in launching the DNG initiative aimed at unifying the currently confusing proliferation of proprietary raw file formats. Additionally, he is one of those responsible for the development of Adobe Photoshop CS3 Extended as an imaging application for professionals in architecture, engineering, medicine, manufacturing, data analysis and science, as well as a powerful graphic design, 3D design and motion graphics tool.
Eddie Tapp is an award-winning photographer, lecturer, consultant and author on digital imaging issues. As an award-winning photographer with over 20 years of experience in computer technology, Eddie has been actively involved in educating and consulting with corporations, studios and agencies in the applications of digital imaging workflow, color management, pre-press and digital photography. Read more at www.eddietapp.com.
Jeff Schewe is an advertising photographer, consultant to Adobe, regular speaker at conferences and tradeshows, Canon Explorer of Light recipient and Epson Stylus Pro. He teaches an advanced course in digital imaging at Santa Fe Photography Workshops. His photographic specialty is photographic image montages where he does his own model making and special effects rigging. Read more at www.schewephoto.com.
John Paul Caponigro is a prominent digital media artist and an authority on creativity and fine digital printing with exhibits in numerous private and public collections. He is a contributing editor for Camera Arts and View Camera and a columnist for PhotoTechniques, Digital Photo Pro and Apple.com. Additionally, John Paul is one of Canon”s Explorers of Light and an Epson’ Stylus Pro. His clients include Adobe, Apple, Canon, Colorbyte, Epson, Gretag-MacBeth, LowePro, Kodak, and Sony. Read more at www.johnpaulcaponigro.com.
Bruce Fraser is a bestselling author, internationally renowned Photoshop trainer and a founder and principal of Pixel Genius LLC. Bruce is one of the world”s leading authorities on color and digital imaging. Fraser has written hundreds of articles on publishing and color fidelity, and is co-author of the award-winning Real World Photoshop series, as well as the bestselling books Real World Color Management and Real World Camera Raw. His fascinating books and amazing insights into how color works have made him a sought-after speaker and consultant on image reproduction, color correction, and color management. He”s widely regarded in the industry as the father of digital color management.
Marc Pawliger began his career at Adobe more than a decade ago—as an engineer on the Photoshop team—where he worked on the UNIX version of Photoshop. Soon after, Marc started working on introducing grids and guides to Photoshop 4. By the time Photoshop 6.0 came around, Marc had moved into a management position, where he would oversee engineering teams. It was in this role that he worked as lead engineer and team manager to transition Photoshop LE into the powerhouse consumer version of Photoshop, called Photoshop Elements. Since his start in 1994, Marc has been directly involved in the planning, design and shipping of over 15 product releases for Adobe. Today Marc continues to be one of the key architects of Photoshop”s evolution.
Katrin Eismann is an internationally recognized artist, bestselling author, and gifted educator whose creative teaching style has won her legions of fans around the world.
Katrin studied photography and electronic still imaging at the Rochester Institute of Technology. After graduation, she was the first intern at the Kodak Center of Creative Imaging in Camden, Maine. Three years later she was the Director of Education and helped implement a rigorous curriculum focused on imaging, design, and multimedia. In 2002 she received her MFA degree in Design from the School of Visual Arts in New York City, where she is currently an active faculty member in the undergraduate Computer Art Department. Katrin has authored a string of bestselling books, including Photoshop Masking & Compositing, Real World Digital Photography, and her groundbreaking, award-winning book, Photoshop Restoration and Retouching, which is believed by many to be the bible on digital photo retouching.
Joining Adobe Systems in 1993, Julieanne Kost currently serves as the Graphic Arts Evangelist, educating graphic designers, photographers, educators and fine artists. She is a master of both Adobe Photoshop and Adobe Illustrator and has used them extensively in graphic design, print and photography, as well as cross-media for online and multimedia productions. A passionate photographer, Julieanne’s work has been featured in several shows and publications. She teaches courses in Adobe Photoshop and Illustrator at prominent industry tradeshows, distinguished fine arts and photography schools and workshops and numerous trade conferences around the world. For More about Julieanne Kost, visit www.adobeevangelists.com
Raised in New York City, Bert Monroy spent 20 years in the advertising industry as an art director and creative director for various agencies. With the introduction of the Macintosh 128 in 1984, he embarked on a new digital career. He embraced the computer as an artistic medium. He’s now considered a pioneer of digital art. Bert”s work has been seen in every major trade publication in the computer industry, as well as featured in scores of books including Making Art on a Macintosh, The Photoshop WOW Book, The Illustrator WOW Book, The Art of Digital Painting and The Grey Book. Bert co-authored The Official Adobe Photoshop Handbook, which was the first book on Photoshop and the only one of its kind for nearly two years. Bert is also an accomplished teacher and lecturer who has served on the faculty of The School of Visual Arts (NYC), Center for Creative Imaging (ME), Dynamic Graphics Educational Foundation (IL), California College of Arts & Crafts (CA). For more about Bert Monroy, visit www.bertmonroy.com
The founder of Colorado-based Digital Mastery, a training and consulting firm, Ben Willmore has personally trained over 10,000 Photoshop users. He’s a featured speaker at national publishing conferences and events nationwide. He has a monthly column in Photoshop User and Step by Step Electronic Design magazine. His best-selling, award-winning book, Photoshop Studio Techniques, is printed in eight languages. As an alpha tester for Adobe, Ben was a contributor to the development of Photoshop 7. Photoshop”s Product Manager Karen Gauthier says, “Ben Willmore”s keen understanding of the Photoshop user has made him an invaluable resource to the Photoshop product team.” For more about Ben Willmore, visit www.digitalmastery.com
Stephen Johnson is a renowned photographer, designer, and teacher. His award-winning landscape photography and stunning high-resolution panoramas have made him one of the most celebrated digital artists of his time. He has earned a reputation as one of today”s leading digital photography evangelists, constantly refining the latest digital tools and empowering individual artists to use these tools to express their ideas. In 1999, Folio Magazine declared the publication of Johnson”s digital photographs in Life Magazine to be one of the Top 15 Critical Events in magazine publishing in the twentieth century. In 1993 he edited, designed and created the graphics for the award-winning book, The Great Central Valley: California”s Heartland. His Making a Digital Book was published late in 1993 documenting how computers were used in creating California”s Heartland.
His photographs are part of the permanent collections of many institutions including the Oakland Museum, the Getty, the City of New York, and the National Park Service. Stephen recently unveiled his new studio and gallery, located in Pacifica, California, which will display his fine art prints, digital landscape photography and highlights from his groundbreaking 25-year career. For More about Stephen Johnson, visit www.sjphoto.com
Mark Hamburg joined Adobe Systems in 1990 as Senior Computer Scientist where he began work on Photoshop 2.0. As the second engineer brought to the Photoshop team, Mark was hired in part to assist with the implementation of paths, but he is quoted as saying that his first real contribution to the program was to raise the minimum RAM allocation from two to four megabytes—an adjustment that increased Photoshop’s stability and performance. Working closely with Photoshop creator Thomas Knoll, Mark led the development of successive versions and earned the nickname “The Architect” of Photoshop. His encouragement persuaded Bryan Lamkin to hire an interface designer to rework the entire user interface of Photoshop prior to the release of version 4.0. Few features have been added to Photoshop that did not pass through Mark’s scrutiny. Even best-selling author Deke McClelland sought Mark’s expertise and the two collaborated to author the incredibly popular Photoshop Bible. A little-known piece of Photoshop trivia is that it is Mark’s eye that appears in the Photoshop 5 Beta Splash Screen. Today Mark continues to be a vital part of product design at Adobe and his innovation and leadership have clearly made a lasting impression on the direction, functionality, and vitality of Adobe Photoshop.
Jack Davis is a Photoshop educator, designer, photographer and co-author of the award-winning and best-selling series, The Photoshop Wow! Book. This groundbreaking book was the second book ever written for Adobe Photoshop users, and has over a million and a half copies in print worldwide in 12 different languages. For almost 20 years, Jack has been an internationally recognized creative spokesperson on digital imagery and the visual communication. He has given keynote addresses on computer tools and creativity at conferences and universities worldwide, as well as led numerous hands-on workshops around the US and abroad. Prior to turning to writing, teaching and photographing full-time, Davis was the founding Art Director for three major creative companies in the San Diego area. He has done pioneering multimedia work in virtual reality training simulation, corporate communications, interactive HDTV and the next generation of TV set-top boxes, as well as interface design for motion pictures. Jack’s passion, energy and commitment to quality come though in every book, article, and live training session he leads.
Russell Brown has been a creative force at Adobe for the past 18 years. His influence on Photoshop’s development started right at the beginning. Russell’s budding relationship with Thomas and John Knoll, the program’s original developers, helped shape the future of both Photoshop and Adobe. Russell was a key contributor to the launch and features development of Photoshop 1.0. But more than just helping with its initial development, Russell was also instrumental in the software’s growing popularity. His overwhelming passion and limitless enthusiasm for Photoshop aided in its widespread acceptance. Russell has traveled the world to evangelize the use of Adobe’s products. He’s mesmerized audiences at conferences worldwide. His creative lecture style has won him and Photoshop a loyal legion of fans, as he incorporates entertainment and fun into his sessions. Although Photoshop continues to evolve, the heart of Russell’s message stays the same. For More about Russell, visit www.russellbrown.com
Glenn Mitsui is an award-winning digital illustrator who has been credited with the development of a whole new genre in digital art. His often-imitated style features a high-tech, contemporary look that combines vivid colors with stylized geometric shapes to create pieces that are unique to the intended audience while maintaining a look that is distinctly his own. Glenn got his start as a professional illustrator for the Boeing Corporation. His notoriety as a designer began with an assignment for Macworld Magazine, which led to work for BusinessWeek, Newsweek, Time, PC World and others. In 1989 he helped found Studio MD, the award-winning Seattle-based design firm that served as a base for his growing business until he went out on his own as a freelance illustrator and designer. Along with working with prestigious clients like Sony Corporation, Apple, Microsoft, Mercedes and IBM, Glenn has chaired a conference for digital illustrators called “Technique.” His work continues to bring validity and notoriety to the field of digital illustration in Photoshop, leaving a legacy that continues to impact the work of Photoshop users to this very day. For More about Glenn Mitsui, visit www.glennmitsui.com
Deke McClelland is the number one-selling author of books on computer graphics, digital imaging, and electronic design, with more than 60 titles in 20 different languages and more than 3 million copies in print. Deke is known for such best-selling titles as Photoshop For Dummies, Photoshop Studio Techniques, Real World Adobe Illustrator, and the highly acclaimed Photoshop Bible, the best-selling series of any kind on digital imaging. He has received honors from the Society for Technical Communication, the American Society of Business Press Editors, the Western Publications Association, a total of seven awards from the Computer Press Association, as well as Book Bytes’ Author of the Year award. Deke is featured in the popular video series “Digital Photography with Photoshop Elements,” the in-depth “Total Training for Adobe Photoshop” video series. Deke’s laid back, light-hearted and engaging style, as well as his passion and commitment, shine though in every book, video and live training session he leads. For More about Deke, visit www.dekemc.com
Dan was one of the first to make the transition from traditional high-end pre-press to the age of desktop publishing. His book, Professional Photoshop, was the first to apply traditional, by-the-numbers curve methods to color correction in Photoshop. It’s considered by many to be the bible of Photoshop color correction. Subsequent editions, and his “Makeready” column in Electronic Publishing magazine, introduced many techniques that are now standard practice in high-end retouching, such as the use of LAB, targeted sharpening, and channel blending to improve contrast. Even today, when Photoshoppers are confronted with digital files of exceedingly questionable quality, Dan”s mantra is, there are no bad originals, only bad Photoshop operators. Dan”s ability to reduce complicated concepts to words that users can understand and his insistence on dealing with real-world relevance have made him today”s most influential voice in professional color reproduction.
What can you say about Thomas Knoll, the man who wrote Photoshop? Or his brother John, who in 1988 brought them and their beta version of Photoshop, to Adobe Systems. Little did they know that together they’d create a software application that would forever change the way the world creates design, photography and art. Without them, this certainly would be an empty room right now, and the visual aspects of the communication age would be vastly different, and certainly much less exciting and dramatic than it is today. It was Thomas Knoll who took his high-school hobby of photography, (where he learned the art of color, balance, and contrast in his father”s basement darkroom) and turned it into a program that now touches millions of lives every day. Yet the man behind the code remains incredibly humble about his achievement. When contacted about being the first inducted into the Photoshop Hall of Fame, he asked “Why would you want to induct me? I didn”t do anything special. Writing Photoshop was just something we did for fun back then—it was basically a hobby.” Thomas” brother John is still involved in the world of digital imagery—from a different angle. Today John is a visual effects supervisor at Industrial Light and Magic, whose portfolio includes “Star Trek Generations,” “Star Trek VIII: First Contact” “Star Wars, First Edition” and “Mission Impossible,” among many others.
Diane Fenster”s art has been called an important voice in the development of a true digital aesthetic. A pioneer in our field, her work is in the permanent collections of museums, corporations and private collectors. Her work has been exhibited internationally and her fine art and commercial photo illustrations have inspired both admiration and imitation. In many ways, Diane work has broadened the boundaries of photography and illustration. It has often been a difficult course to set. In the early days when artists who used a computer in their art-making presented their work, no one new where they belonged. They didn”t fit into the traditional categories of how one produces an image. The boundaries seemed narrow and set. Diane”s work cut a course which has helped all of us expand the definitions of what is possible in image making. Digital photography and illustration now stand on their own and are widely accepted both in the commercial world and by the fine artist. Because of Diane and artists like her, computer based photography and digitally based art and illustration have claimed their own territories.
For more about Diane Fenster you can visit www.dianefenster.com
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